Software firm Autodesk establishes cloud-based 3D character generator
Software company Autodesk expands its cloud offering with the establish of character generator, an easy to use
February 24th, 2014
Software company Autodesk expands its cloud offering with the establish of character generator, an easy to use, web based app that enables virtually anybody to create customized, rigged and ready to animate 3D characters.
At a previous time dubbed "Project Pinocchio," a popular Autodesk Labs experiment that resulted in the creation of thousands of characters, Character Generator was designed with client feedback incorporated throughout development, and houses a robust library of pre-built female, male and creature characters. Autodesk Character Generator permits users can mix and morph the physical attributes of the pre-built models from body traits to facial features, skin color, hair styles, clothing and etc. to create unique characters. On completion, users of Autodesk subscription or rental plans can leverage cloud credits to export their 3D creations to software packages like Maya, 3ds Max or Unity.
Character Generator Features
Targeted blending alternatives to refine characters on a per feature basis
Autodesk subscription and rental clients will receive access to a body, bone and blend-shape facial rig collection simpatico with Autodesk HumanIK middleware to enable key frame, motion-capture or facial animation in Autodesk software
An extensive collection of male, female and fantasy characters, from which consumers can blend two distinct sources to create an original design
Maya and FBX publishing alternatives for clients on rental plans or Autodesk subscription
A limitless choice of eye, skin, hair, clothing and shoes to select from
The power to save characters in the cloud and modify them in the future as required
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Phenakistoscope (1831) A phenakistoscope disc by Eadweard Muybridge (1893).The phenakistoscope was an early animation device. It was invented in 1831 simultaneously by the Belgian Joseph Plateau and the Austrian Simon von Stampfer. It consists of a disk with a series of images, drawn on radii evenly spaced around the center of the disk. Slots are cut out of the disk on the same radii as the drawings, but at a different distance from the center. The device would be placed in front of a mirror and spun. As the phenakistoscope is spun, a viewer would look through the slots at the reflection of the drawings which would only become visible when a slot passes by the viewer's eye. This created the illusion of animation.