Spider Man Art Book Reveals Unused Alternate Costume
exclusively for the PlayStation 4 has so many hidden Easter eggs for players to uncover.
September 22nd, 2018
Though very similar to the standard suit, there are a few differences. Most notable is the black spider emblazoned on the front instead of the traditional white seen in-game. The leg design is also slightly different, streaming through the center of the thigh versus nestled on the outside.
The way the suit blends into the calves is also different, with a different sort of threading seemingly used for the material. It's the small details that add up, but with so many suits in the game it is interesting to see that there was the possibility for even more.
According to Jacinda Chew in the book, "Our Spider-Man originally had the gangly frame of a young man. This briefly bounced to a football player's frame before we landed on more of a fighter's build. Riggers and character artists sculpted custom anatomy for any poses that didn't look good in the game."
With record-breaking sales and gamers continuing to sing the praises of the PlayStation exclusive, the attention to detail that the creative team put forth throughout the entire game creation definitely paid off. But there is so much left to uncover and Marvel's Spider-Man: The Art of the Game is a must have for any Spidey fan.You can scoop up your own copy of the book right here from Titan Books for $39.95!
Phenakistoscope (1831) A phenakistoscope disc by Eadweard Muybridge (1893).The phenakistoscope was an early animation device. It was invented in 1831 simultaneously by the Belgian Joseph Plateau and the Austrian Simon von Stampfer. It consists of a disk with a series of images, drawn on radii evenly spaced around the center of the disk. Slots are cut out of the disk on the same radii as the drawings, but at a different distance from the center. The device would be placed in front of a mirror and spun. As the phenakistoscope is spun, a viewer would look through the slots at the reflection of the drawings which would only become visible when a slot passes by the viewer's eye. This created the illusion of animation.