Super Mario 3D World wins SXSW 2014 Best Multiplayer Game Award
Super Mario 3D World is a game developed by Nintendo EAD Tokyo and it the Super Mario series and published by Nintendo for the Wii U video game console.
March 12th, 2014
Super Mario 3D World is a game developed by Nintendo EAD Tokyo and it the Super Mario series and published by Nintendo for the Wii U video game console. Super Mario 3D World has won the award of the best multiplayer game at this year’s SXSW. In Super Mario 3D World, there are four distinct playable characters are initially available such as Luigi, Mario, Princess Peach, and Toad. In this game, the soundtrack is performed by the Mario 3D World Big Band and is composed by Toru Minegishi, Mahito Yokota, Koji Kondo, and Yasuaki Iwata.
Super Mario 3D World has won many awards since its release late last year, including “Game of the Year” from various media outlets, with many lauding the title’s unique multiplayer mode. Nintendo’s other big release for the holiday season, The Legend of Zelda: A Link between Worlds, was nominated for the Excellence in Gameplay Award, but sadly lost to the Brothers: A Tale of Two Sons.
In the event, some third party titles accessible on Wii U managed to win awards. Assassin’s Creed IV: Black Flag won an award for Excellence in Gaming Marketing, when Injustice: Gods Among Us brought home the Covergence Award, which is given to the game with the best crossover appeal across multiple mediums. Injustice beats some other Wii U title, LEGO Marvel Super Heroes, for the award.
A Squared Elxsi Entertainment LLC, a joint venture between A Squared Entertainment and Tata Elxsi Ltd, introduces Rainbow Valley Heroes, an animated pre-school series featuring a colorful and friendly world of police and fire rescue vehicles.
Phenakistoscope (1831) A phenakistoscope disc by Eadweard Muybridge (1893).The phenakistoscope was an early animation device. It was invented in 1831 simultaneously by the Belgian Joseph Plateau and the Austrian Simon von Stampfer. It consists of a disk with a series of images, drawn on radii evenly spaced around the center of the disk. Slots are cut out of the disk on the same radii as the drawings, but at a different distance from the center. The device would be placed in front of a mirror and spun. As the phenakistoscope is spun, a viewer would look through the slots at the reflection of the drawings which would only become visible when a slot passes by the viewer's eye. This created the illusion of animation.