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FMX 2019 conference


fmx

April 03rd, 2019


VFX fans, this is for you: We have plenty of presentations lined up that will highlight some of the latest visual effects work that the industry has to offer. Among the VFX confirmations are the Oscar-awarded First Man, Disney's Dumbo, fantasy adventure Christopher Robin and many more!

We'll also explore how to raise awareness for social issues through VR. Moreover, you'll find the Expanded Realities track on the program that will feature some of the most exciting recent XR projects such as Jurassic World: Blue and Hold the World. Last but definitely not least, we'll share our third FMX 2019 Trailer Tiefenrausch with you!

Speaking of the FMX Program: This year's schedule is live – so you'll be able to discover plenty of further confirmations!


VFX – First ManAlita, Mortal Engines & Dumbo

Buckle up for lots of VFX confirmations! At FMX 2019, the Oscar-awarded Miniature Effects Supervisor Ian Hunter(New Deal Studios) and VFX Producer Michelle Eisenreich (DNEG) will show how they were able to create some of the most realistic and immersive in-camera VFX shots ever seen for the movie First Man. VFX Supervisor Eric Saindon will discuss Weta Digital's work on the action-packed movie Alita: Battle Angel. VFX Supervisor Ken McGaugh (Weta Digital) will share insights into the creation of the post-apocalyptic adventure film Mortal Engines. The creative and technical challenges behind the VFX of Disney's Dumbo will be the focus of a presentation given by VFX Supervisor Patrick Ledda (MPC).

Creatures & Characters – The Walking DeadCaptive State & Christopher Robin

The Creatures & Characters track will assemble a selection of exemplary work in the field of VFX, depicting living, breathing beings of all shapes and sizes convincingly on screen.

The presentation on the science fiction thriller Captive State will bring together Director Rupert Wyatt as well as VFX Creative Director Tom Brass (Jellyfish) and Head of 3D Dave Cook (Jellyfish). Director Fredrik Löfberg and VFX Supervisor Henrik Eklundh (both Goodbye Kansas) will show how the characters Aidan, Maya, Grant and Heather from the game Overkill's The Walking Dead and its trailers were brought from script to screen. VFX Supervisor Chris Lawrence (Framestore) will elaborate on the studios's work on the Academy, VES and Annie Awards-nominated live-action adventure Christopher Robin.

Social Impact – Raising Awareness through VR

While media and entertainment provide a source of escapism, they can also act as platforms for movements that may otherwise not be getting their due in the public arena. VR and 360° applications are a perfect medium for raising awareness for social issues all over the world.

Gayatri Parameswaran is a VR/360° creator, documentary maker and journalist who has successfully attracted attention for subjects such as slavery in Iraq or intimate partner violence in India. With Felix Gaedtke, she co-founded NowHere Media, a storytelling studio specialized in immersive content producing journalistic reports, documentaries, image films and artistic portraits. At FMX 2019, they will talk about their VR experience Home After War, depicting the story of an Iraqi father returning to Fallujah to face the threat of improvised exploding devices.

Expanded Realities – Exploring Natural History & Digital Humans

Virtual, Augmented and Mixed Reality are the focus of the Expanded Realities track, which will immerse its audience in some of the most exciting recent creative, narrative and technical achievements in the XR arena.

John Foster (Factory 42) will present insights into the virtual reality experience Hold the World, offering a one-on-one audience at the Natural History Museum with natural history broadcaster David Attenborough. Jurassic World: Blue takes the visitors directly into a velociraptor's habitat - the experience for Oculus Go and Rift will be the topic of a talk by Sebastian Sylwan, CTO and Creative Partner at Felix & Paul Studios. Matthias Wittmann, Real-Time Supervisor at Method EXP, will give the FMX attendees a look at how the state of the art in digital humans for interactive environments is advancing, taking them through work on the VR experience for Lionsgate's Robin Hood and ongoing research and development.



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